Creating your first wave


To make your wave actually appear in your encounter, you must asdfadsfafdsafdsafdsasdfafdasdsadf

Lua/Waves/firstwave.lua Lua/Encounters/encounter.lua
CreateProjectile('bullet', 0, 0)     
possible_attacks = {"firstwave"}

The bullet spawned right on top of the player, and thus,

Lua/Waves/firstwave.lua
bullet = CreateProjectile('bullet', 0, 0)
bullet.MoveTo(30, 0)

it looks kinda boring

Lua/Waves/firstwave.lua
bullet = CreateProjectile('bullet', 0, 0)
bullet.MoveTo(30, 0)                            


function Update()
	bullet.Move(0, 1)
end